Lore
In the game StarGarden, players build a roster of creatures (somewhat similar to Pokemon) each with its own lore, identity, and connection to the world.
The following creature descriptions were used to add a sense of lore and depth to the StarGarden prototype.

The Nectar Fey
So goes this tiny radiance, hidden within the HomeFlower, emerging only to distribute nectar to the Canopy... or to defend it in desperate times. Its strength is the strength of the Hive. Its bravery is the bravery of a great army. Once these noble guards patrolled the skies above the Divine Lagoon, shielding not it from the sky, but the sky from it. Today, no sky remains: No vestige of the world beyond their own, only the dream of one, the flicker of luminescent life on the cavern walls. No matter: the Nectar Fey will defend this—this nothing, this void, this blasphemous punishment—with its life. Dancing, forever dancing... never leaving... The Nectar Fey is a tiny, but elegant, Fey that strikes from afar, but never leaves the safety of its HomeFlower.
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The Haven Ranger
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Upon a snap of bowstrings and whoosh of arrows, the casting of a silver thread through the thinnest of gaps between the trees, the Haven Ranger does strike: melding with the forest, striding through the shadows. Its knowledge of these woods is bested perhaps only by its mourning arrows, by the seams of the forest from which it makes itself known—for the best warriors, they say, are found in the spaces between. Silent Thorn of the cavern blossoms... Let it be a warning to intruders: The Ranger hears, sees, and feels all energies that move through the Canopy. The Haven Ranger is a bowhunter whose target is determined by the cadence of each battle, providing support to fallen allies.
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The Rogue Fey
None can recall the well-worn pathways, the airstreams that stitch one Hive to the next—none but the wanderer, the Rogue Fey, remembers them well. These are the paths that lead him from adventure to adventure, in search of peace, of a home that will never be. Does the Driftless carve a path beneath the Canopy? In its spiraling free from the Colony, the wanderer finds an instinct beneath all instincts: the Hive of the mind. Though it is a wandering loner, the Rogue Fey is a peacekeeping creature, one that provides healing support to its allies while dulling enemy blades.
The Canopy Entrancer
The shadow of the wilderness—cloak of the cloaked. Little is known about the mistbound blade, for the Entrancer’s spell slides all who gaze into the GreatGlow Eyes into an endless sleep… Few possess the strength to peer into the sprawl beneath the Hive, yet the Entrancer is willing to glide straight into the darkness, to plumb the depths of the sacred lagoon, to defend its Hive from threats above… and below. The Canopy Entrancer is an assured fighter, intimidating enemies with little more than a passing glance.
Ramram
Clad in its reverent headdress, the Lulu Ramram serves as a testament to the strength of Highland Aurah, to the calloused work that lifted these mountains from the ashes of war and placed the Lulus at the doorstep of a new paradise. Stomp and charge, billow and march! For the mines. For the Hearth. For gem-horned glory! The Lulu Ramram is a temperamental and flashy warrior, unafraid to take risks while charging upon enemy opponents with its horned helm. Some call it foolish, but as any Highland worker knows: The greatest rewards demand the greatest risk.

Opyaan’s Mycon Celebrant
Lifted from the Depths… even the Mycon—this seer of the unseen, this wanderer in the land of wanderers—even this celebrant joins the chorus of the Coastal Cliffs. Here, Fungus sings and shares a cosmic joy… the pleasure of unknowing, the community of honest fools… Its euphoric stare is not that of your everyday Elerian, certainly. But the Mycon Celebrant is, regardless, part of the community—as we are all part of the community, as every color, every shade of daylight that spills upon the Ever-Rain resonates at the gateway. And its stoic gaze might be the most gleeful of them all, for how often do we see the unknown? And how often is the unknown truly seen? The Mycon Celebrant is a mysterious outlier of the Opyaan community, providing support to injured allies by distracting attackers with its captivating draw.
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JUM
So rises JUM—Coralien strength, Coralien smash. What this walking fortress lacks in smarts, it makes up for in brute force: Listen as it crashes, once again, into the ground, sending shockwaves all the way from the battlefield to the runaway sea in the distance. JUM is a mighty giant and hardy warrior—crushing all its challengers under its titanic weight. Cross it, and feel the sandstorm’d wrath of this sunken frontier.
The Corrupted Thorn
The Corrupted fight not as one, but as many: These are the bugs scuttling out from under lifted shadows—their pincers clacking, their claws scraping, their eyes darting towards their next victim. They prey upon that which is not yet dead. But they do not envy that which can never die; after all, what is Nindfall, if not eternal, horrible, ceaseless life? The Corrupted Thorn was once a proud member of the Fey army, but now that the scourge of Nindfall has infected its mind, it moves only to strike, to kill, to destroy—it resides here in the space beyond death.
Eye of the Plain
What does the Eye of the Plain see? Nothing. It sees nothing hiding in the trees and along the riverway. It sees nothing enshrouding the sunken lagoon. It sees nothing, all over. The uninitiated fear the void, they surround nothing with everything to hide it, to bury it, to conceal it. That’s what draws the Eye of the Plain out of the depths—the suggestion that there is even more nothing to be found, a new emptiness to call its own. Observer… Breather of the fourth sight… Is it not wondrous to see? The Eye of the Plain is a steward sent from worlds far away to explore Eleriah and reveal the everlasting beauty of death.

JUM
So rises JUM—Coralien strength, Coralien smash. What this walking fortress lacks in smarts, it makes up for in brute force: Listen as it crashes, once again, into the ground, sending shockwaves all the way from the battlefield to the runaway sea in the distance. JUM is a mighty giant and hardy warrior—crushing all its challengers under its titanic weight. Cross it, and feel the sandstorm’d wrath of this sunken frontier.
The Corrupted Thorn
The Corrupted fight not as one, but as many: These are the bugs scuttling out from under lifted shadows—their pincers clacking, their claws scraping, their eyes darting towards their next victim. They prey upon that which is not yet dead. But they do not envy that which can never die; after all, what is Nindfall, if not eternal, horrible, ceaseless life? The Corrupted Thorn was once a proud member of the Fey army, but now that the scourge of Nindfall has infected its mind, it moves only to strike, to kill, to destroy—it resides here in the space beyond death.
Eye of the Plain
What does the Eye of the Plain see? Nothing. It sees nothing hiding in the trees and along the riverway. It sees nothing enshrouding the sunken lagoon. It sees nothing, all over. The uninitiated fear the void, they surround nothing with everything to hide it, to bury it, to conceal it. That’s what draws the Eye of the Plain out of the depths—the suggestion that there is even more nothing to be found, a new emptiness to call its own. Observer… Breather of the fourth sight… Is it not wondrous to see? The Eye of the Plain is a steward sent from worlds far away to explore Eleriah and reveal the everlasting beauty of death.